![]() ![]() As someone who hated socketing watchstones (by looking up a guide) and repeating so much specific content in a specific order, the new atlas system looks so much more freeform. wDBgsVbOKXįor seasoned veterans, the “atlas grind” has been completely revamped, and looks so, so much better. This means we're saying goodbye to Regional Atlas Passive Trees and hello to a single gigantic Atlas Passive Tree. In Siege of the Atlas, we've removed the concept of Atlas regions entirely. If you get to the early endgame of maps, all you really need to know is that it is now much simpler to progress, hooray! But you’ll also have a brand new passive tree to parse… Perhaps the best news is that, while only four of these Archnemesis shrines may be used, there will be more than four per zone, so hopefully there is no backtracking to find that last monster shrine that you missed. Leagues like Ritual, Ultimatum, and even Scourge allowed players some agency over how they engaged with the mechanic and when to bow out, which is always much appreciated. It looks like an exciting way to customize encounters and allows players to sort of “choose” their difficulty with the mechanic. The mods and rewards will then stack for future monsters, making each additional Archnemesis encounter exponentially harder. There are shrines in each zone that hold rare monsters, and players add their mods and release the monster to fight it. A play off of an earlier league called Nemesis (which also added mods to rare monsters), now players can pick up items that both increase the difficulty of a rare monster as well as the rewards upon killing it. ![]() This will introduce a way to customize monster mods on rare monsters in each area, making them harder. Currently, players are rushing around to find out which build they will start at the beginning of the league, and theory-crafting potentially broken combinations given the newest information.įor newer players, the biggest thing to focus on is the Archnemesis league. The balance patch notes show a lot of buffs alongside expected nerfs to the strongest skills from the previous league. Next week, the Siege of the Atlas expansion will change how the “map” system works in Path of Exile, while the Archnemesis league will introduce new mechanics for players to toy around with. Occasionally, like this update, developer Grinding Gear Games (GGG) also includes an expansion-type update that shakes up how the game is structured. For those unaware of the schedule, every three months Path of Exile updates to a new league, bringing in new mechanics alongside things like new items, gems, and balance changes. The Scourge league is coming to a close, and the Siege of the Atlas and Archnemesis updates are primed and ready. After a brief delay, we are now just a week away from the next update to Path of Exile. ![]()
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